Team?
Completely solo! Illustration, design, programming and sound design - all me.
What is it?
An educational typing, comedy game. Coming soon to a PC and tablet near you.
How was it made?
Built in Unity3D, I used the Universal Render Pipeline to maximise platform compatibility, Inverse Kinematics for procedural animations, leveraged OS Input drivers for reading deep keyboard events, Inkle for storytelling and game-flow, Procreate for illustration, SteamWorks for platform integration, and VADAR Sentiment Analysis in tandem with my lexical parser for understanding a player content