Team?
SMG Studio, Fictions, and LEGO all came together to pull this off.
What is it?
An ode to Mario Party built different.
Available on Switch, PC, Xbox and PS5.
How was it made?
Unity3D as the underlying engine, with a lot of bespoke solutions; this project was not simple to build. First you need to build all the levels out of LEGO, and we did!
We have Australia's Master LEGO Builders, designing in LEGO BrickLink Studio piecing together hundreds of thousands of individual bricks.
Photon Fusion is used to help with networking and FMOD for audio. Each minigame and zone was tested everyday with a new build, and while we were all completely remote, we played as if we were in the same room.
This project had me across the games design, platform integrations, technical art, audio engineering, optimisation, tooling, and system development.
During this period, we came to many remarkable solutions. Our bespoke Face Animation and lip-sync pipeline utilising Machine Learning, automated systems with deep integration into our team services, and the Brick Asset Pipeline 2.0 - a completely custom asset pipeline to handle our absolutely incredibly complex environments with years of improvements.