Sean O'Dowd

Designer and Developer
from Melbourne, Australia.
Currently Freelancing

Calamari Kid

Lead Developer & Designer

Where?

Calamari Kid Screenshot! Calamari Kid Screenshot!

How?

Big Team?

Nope, self published!

What is it?

A novel arcade treasure hunting mobile game.
Free to download.

Tech used:

Flatbuffers, Native Objective-C, UGUI, TexturePacker, Post Processing v2, L2 Languages

App Store's Game of the Day

Accounting+

Remote Developer

Where?

Accounting+ Screenshot! Accounting+ Screenshot!

How?

Team?

Berlin based, Crows Crows Crows.

What is it?

A virtual reality horror nightmare comedy game.
Available on Oculus, Playstation VR and SteamVR.

Tech used:

OVR, NewtonVR, UGUI, FaceFX, Amplify Color, L2 Languages

Webby 2019 Award Winner

Dr. Langeskov, The Tiger and The Terribly Cursed Emerald:
A Whirlwind Heist

Lead Developer

Where?

Dr. Langeskov Screenshot! Dr. Langeskov+ Screenshot!

How?

Team?

Berlin based, Crows Crows Crows.

What is it?

An exploration comedy game. Free on both PC and macOS.

Tech used:

UnityEvents, Probuilder, Mechanim, DOTween, UGUI, UFPS, SteamWorks

Reviewed: Very Positively

WITHIN VR

iOS Developer

Where?

Within Screenshot! Within Screenshot!

How?

Team?

L.A based WITHIN & Twisted Oak Studios

What is it?

An augmented reality video player for VR films.
Available on every platform imaginable.

Tech used:

OVR, NewtonVR, UGUI, FaceFX, Amplify Color, L2 Languages

Best of Google Cardboard

EAT: THE REVOLUTION

Lead Developer

Where?

Eat Screenshot! Eat Screenshot!

How?

Team?

Berlin based, Crows Crows Crows.

What is it?

Post apocalyptic eating simulator, available on iOS and Android.

Tech used:

Post Processing v2, Brownian Algorithms, Scriptable Objects

Featured in Food & Wine
@nicetrysean
vegetarian
meditating
bouldering
languages
music

Skills

Programming & Engineering

Mobile / VR & Optimisation

C# & iOS Development

UI & UX Design

Interactivity & Animation

Mobile App and Game Design

Specifically

  • Deep understanding of .NET Optimisation and Unity3D Technology (IL2CPP, SRP, ECS)
  • Creating GLSL shaders and using node based editors (ShaderForge, Amplify)
  • AI Programming with Behaviour Trees, A* Pathfinding and Machine Learning
  • Emphasising User Experience through micro-interactions and animation
  • Aggregating Feedback and Research to create informed designs

Need help with a project?